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Technische Daten
Erscheinungsdatum
22.02.2018
Sprache
Englisch
EAN
9781119421306
Herausgeber
John Wiley & Sons
Sonderedition
Nein
Autor
Marc Gregoire
Seitenanzahl
1100
Auflage
4. Auflage
Einbandart
Taschenbuch
Autorenporträt
Marc Gregoire is a software engineer and developer of C/C++ applications for both Windows and Linux. He is a Microsoft Visual C++ MVP, the founder of the Belgian C++ users group, and is currently working on 3D laser scanning software for Nikon Metrology. He previously worked on critical 2G and 3G telecom software for Siemens and Nokia Siemens Networks. Marc is the author of Professional C++ 2nd and 3rd editions, co-author of C++ Standard Library Quick Reference, technical editor on numerous books and articles and maintains a blog at nuonsoft.com/blog.
Schlagwörter
C++, Computer Science, Informatik, Programmierung / C u. C++, Programming / C & C++
Thema-Inhalt
UM - Computerprogrammierung und Softwareentwicklung
Inhaltsverzeichnis
Introduction
Part 1: Introduction to Professional C++
Chapter 1: A Crash Course in C++ and the Standard Library
Chapter 2: Working with Strings and String Views
Chapter 3: Coding with Style
Part 2: Professional C++ Software Design
Chapter 4: Designing Professional C++ Programs
Chapter 5: Designing with Objects
Chapter 6: Designing for Reuse
Part 3: C++ Coding the Professional Way
Chapter 7: Gaining Proficiency with Classes and Objects
Chapter 8: Mastering Classes and Objects
Chapter 9: Discovering Inheritance Techniques
Chapter 10: C++ Quirks, Oddities, and Incidentals
Chapter 11: Writing Generic Code with Templates
Chapter 12: Demystifying C++ I/O
Chapter 13: Handling Errors
Chapter 14: Overloading C++ Operators
Chapter 15: Overview of the C++ Standard Library
Chapter 16: Understanding Containers and Iterators
Chapter 17: Mastering Standard Library Algorithms
Chapter 18: String Localization and Regular Expressions
Chapter 19: Additional Library Utilities
Part 4: Mastering Advanced Features of C++
Chapter 20: Customizing and Extending the Standard Library
Chapter 21: Advanced Templates
Chapter 22: Memory Management
Chapter 23: Multithreaded Programming with C++
Part 5: C++ Software Engineering
Chapter 24: Maximizing Software Engineering Methods
Chapter 25: Writing Efficient C++
Chapter 26: Conquering Debugging
Chapter 27: Become adept at testing
Chapter 28: Incorporating Design techniques and frameworks
Chapter 29: Applying design patterns
Chapter 30: Developing Cross-Platform and Cross-Language Applications
Back Matter
Appendix A: C++ Interviews
Appendix B: Annotated Bibliography
Appendix C: Standard Library Header Files
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