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Beschreibung
Build rich Internet applications and more ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation -- it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. * Learn the basics: expressions, variables, functions, and more * Apply object-oriented programming and principles to structure reusable, dependable code * Master common data structures such as Strings, Arrays, and Objects * Work with XML using the new E4X extensions * Take control of the powerful new event model to write interactive software * Discover new display types such as Shape and Sprite * Add sound, video, animation, and effects * Debug, handle errors, and make your applications fault-tolerant * Read, write, and store data in binary format
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Technische Daten


Erscheinungsdatum
29.10.2007
Sprache
Englisch
EAN
9780470135600
Herausgeber
John Wiley & Sons
Autor
Roger Braunstein, Mims H. Wright, Josuha J. Noble
Auflage
1
Einbandart
Taschenbuch
Inhaltsverzeichnis
Introduction. Part I: Getting Started with ActionScript 3.0. Chapter 1: Introducing ActionScript 3.0. Chapter 2: Understanding ActionScript 3.0 Language Basics. Chapter 3: Programming with Classes. Chapter 4: Working with Methods and Functions. Chapter 5: Validating Your Program. Part II: Working with ActionScript 3.0 Objects. Chapter 6: Using Strings. Chapter 7: Working with Numbers and Math. Chapter 8: Using Arrays. Chapter 9: Using Objects. Chapter 10: Working with XML. Chapter 11: Working with Regular Expressions. Part III: Working with the Display List. Chapter 12: Understanding the Flash Player 9 Display List. Chapter 13: Working with DisplayObjects in Flash CS3. Chapter 14: Printing. Chapter 15: Working with Text and Fonts. Part IV: Understanding the Event Framework. Chapter 16: Understanding Events. Chapter 17: Working with Mouse and Keyboard Events. Chapter 18: Using Timers. Part V: Working with Error Handling. Chapter 19: Understanding Errors. Chapter 20: Using the AVM2 Debugger. Chapter 21: Making Your Application Fault-Tolerant. Part VI: Working with External Data. Chapter 22: Understanding Networking Basics. Chapter 23: Communicating with Server-Side Technologies. Chapter 24: Saving Data to a Local Machine Using SharedObject. Chapter 25: Managing File Uploads and Downloads. Part VII: Enriching Your Program with Sound and Video. Chapter 26: Working with Sound. Chapter 27: Adding Video. Chapter 28: Accessing Microphones and Cameras. Part VIII: Programming Graphics and Motion. Chapter 29: Applying Filters to Your Graphics. Chapter 30: Drawing Vector Graphics Programmatically. Chapter 31: Scripting Animation. Chapter 32: Applying Transformations to Graphics. Chapter 33: Drawing Bitmap Graphics Programmatically. Part IX: Working with Binary Data. Chapter 34: Working with Binary Data. Part X: Deploying Your Program. Chapter 35: Deploying Flash on the Web. Chapter 36: Interfacing with JavaScript. Chapter 37: Using Local Connections to Communicate Between Flash Applications. Index.
Höhe
236 mm
Breite
18.9 cm

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