Schlagwörter
Artificial intelligence (AI), autism, Autism, digital technologies, self-advocacy, Community life, autism, digital technology, Computer games, life skills, autism, Computer-based interventions (CBI), autism, Cyberbullying, cybercrime, technology, autism, Digital learning, education, autism, Digital participation and autism spectrum disorder, Education inclusion and autism, Employment, digital assistants, autism, Language development, CBI, autism, Leisure activities, digital devices, autism, Life skills, digital devices, autism, Medical and dental interventions, technology, autism, Motor skills, autism, digital technology, Smart home technology, autism, Social and emotional skills, CBI, autism, Social communication, autism, digital technologies, Specialized software, digital aids, autism, Work skills, digital technology, autism