Bis zu 50 % günstiger als neu 3 Jahre rebuy Garantie Professionelles Refurbishment
ElektronikMedien
Tipps & News
AppleAlle anzeigen
TabletsAlle anzeigen
HandyAlle anzeigen
Fairphone
AppleAlle anzeigen
iPhone Air Generation
GoogleAlle anzeigen
Pixel Fold
HonorAlle anzeigen
HuaweiAlle anzeigen
Honor Serie
NothingAlle anzeigen
OnePlusAlle anzeigen
OnePlus 11 GenerationOnePlus 12 Generation
SamsungAlle anzeigen
Galaxy XcoverWeitere Modelle
SonyAlle anzeigen
Weitere Modelle
XiaomiAlle anzeigen
Weitere Modelle
Tablets & eBook ReaderAlle anzeigen
Google
AppleAlle anzeigen
HuaweiAlle anzeigen
MatePad Pro Serie
MicrosoftAlle anzeigen
XiaomiAlle anzeigen
Kameras & ZubehörAlle anzeigen
ObjektiveAlle anzeigen
System & SpiegelreflexAlle anzeigen
WearablesAlle anzeigen
Fitness TrackerAlle anzeigen
SmartwatchesAlle anzeigen
Xiaomi
Konsolen & ZubehörAlle anzeigen
Lenovo Legion GoMSI Claw
NintendoAlle anzeigen
Nintendo Switch Lite
PlayStationAlle anzeigen
XboxAlle anzeigen
Audio & HiFiAlle anzeigen
KopfhörerAlle anzeigen
FairphoneGoogle
LautsprecherAlle anzeigen
GoogleYamahatonies
iPodAlle anzeigen

Handgeprüfte Gebrauchtware

Bis zu 50 % günstiger als neu

Der Umwelt zuliebe

Practical Global Illumination with Irradiance Caching

Jaroslav Krivanek, Pascal Gautron (Broschiert, Englisch)

Keine Bewertungen vorhanden
Optischer Zustand
Beschreibung
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
35,30 €
Broschiert | Neu

oder

Auf Lager Versandbereit in 1-2 Werktagen
zzgl.

Du kannst wie immer einen Kaufalarm setzen, wenn du auf das gebrauchte Buch warten möchtest.

Auf Lager Versandbereit in 1-2 Werktagen
zzgl.

Handgeprüfte Gebrauchtware

Bis zu 50 % günstiger als neu

Der Umwelt zuliebe

Technische Daten


Erscheinungsdatum
18.03.2009
Sprache
Englisch
EAN
9783031795398
Herausgeber
Springer International Publishing
Serien- oder Bandtitel
Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Sonderedition
Nein
Autor
Jaroslav Krivanek, Pascal Gautron
Seitenanzahl
134
Einbandart
Broschiert
Autorenporträt
Jaroslav Krivánek is a visiting researcher at the Cornell University Program of Computer Graphics. Prior to this appointment, he worked as assistant professor at the Czech Technical University in Prague. He received his Ph.D. from IRISA/INRIA Rennes and Czech Technical University (joint degree) in 2005. In 2003 and 2004 he was a research associate at the University of Central Florida. He received a Masters in computer science from the Czech Technical University in Prague in 2001. Jaroslav’s research focuses mainly on realistic rendering and global illumination. Pascal Gautron is a R&D Engineer at Thomson Corporate Research France. In 2006 he received a Ph.D. in computer graphics from the University of Rennes 1, France, in collaboration with the University of Central Florida. He was a postdoctoral fellow at Orange Labs in 2007. His main research interest is high quality real-time rendering using graphics hardware, including global illumination and participating media.
Thema-Inhalt
PB - Mathematik UYT - Bildverarbeitung
Höhe
235 mm
Breite
19.1 cm

Hersteller: Springer, Europaplatz 3, Heidelberg, Deutschland, 69115, ProductSafety@springernature.com, Springer Nature Customer Service Center GmbH

Warnhinweise und Sicherheitsinformationen

Informationen nach EU Data Act

-.-
Leider noch keine Bewertungen
Leider noch keine Bewertungen
Schreib die erste Bewertung für dieses Produkt!
Wenn du eine Bewertung für dieses Produkt schreibst, hilfst du allen Kund:innen, die noch überlegen, ob sie das Produkt kaufen wollen. Vielen Dank, dass du mitmachst!