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Versandbereit in 2-3 Werktagen
zzgl.
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Technische Daten
Erscheinungsdatum
21.04.2011
Sprache
Englisch
EAN
9780470427378
Herausgeber
John Wiley & Sons
Sonderedition
Nein
Autor
Tony Mullen
Seitenanzahl
480
Auflage
2
Einbandart
Broschiert
Autorenporträt
Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award-winning, live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Blender Studio Projects: Digital Movie-Making; Mastering Blender; and Bounce, Tumble and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.
Schlagwörter
Computergraphik
Inhaltsverzeichnis
PART I: CREATING A CHARACTER WITH BLENDER.
Chapter 1: Blender Basics: Interface and Objects.
Chapter 2: Working with Meshes.
Chapter 3: Completing the Model with Materials, Textures, and Particles.
Chapter 4: Armatures and Rigging.
Chapter 5: Shape Keys and Facial Rigging.
PART II: BRINGING IT TO LIFE: ANIMATION.
Chapter 6: Basics of Animation.
Chapter 7: Armature Animation.
Chapter 8: Facial Animation and Lip Sync.
Chapter 9: Nonlinear Animation.
Chapter 10: Further Issues in Character Animation.
Chapter 11: Lighting, Rendering, and Editing Your Animation.
Chapter 12: Using Python Scripts.
PART III: BLENDER IN PRODUCTION.
Chapter 13: Blender Institute.
Chapter 14: A Look Inside Blender Open Movies.
Chapter 15: Behind the Scenes at Sintel.
Chapter 16: Plumiferos.
PART IV: BLENDER AND BEYOND.
Chapter 17: Other Software and Formats.
Chapter 18: Resources for Further Learning.
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