Bis zu 50 % günstiger als neu 3 Jahre rebuy Garantie Professionelles Refurbishment
ElektronikMedien
Tipps & News
AppleAlle anzeigen
TabletsAlle anzeigen
HandyAlle anzeigen
Fairphone
AppleAlle anzeigen
iPhone Air Generation
GoogleAlle anzeigen
Pixel Fold
HonorAlle anzeigen
HuaweiAlle anzeigen
Honor SerieY-Serie
NothingAlle anzeigen
OnePlusAlle anzeigen
OnePlus 11 GenerationOnePlus 12 Generation
SamsungAlle anzeigen
Galaxy XcoverWeitere Modelle
SonyAlle anzeigen
Weitere Modelle
XiaomiAlle anzeigen
Weitere Modelle
Tablets & eBook ReaderAlle anzeigen
Google
AppleAlle anzeigen
HuaweiAlle anzeigen
MatePad Pro Serie
MicrosoftAlle anzeigen
XiaomiAlle anzeigen
Kameras & ZubehörAlle anzeigen
ObjektiveAlle anzeigen
System & SpiegelreflexAlle anzeigen
WearablesAlle anzeigen
Fitness TrackerAlle anzeigen
SmartwatchesAlle anzeigen
Xiaomi
Konsolen & ZubehörAlle anzeigen
Lenovo Legion GoMSI Claw
NintendoAlle anzeigen
Nintendo Switch Lite
PlayStationAlle anzeigen
XboxAlle anzeigen
Audio & HiFiAlle anzeigen
KopfhörerAlle anzeigen
FairphoneGoogle
LautsprecherAlle anzeigen
Beats by Dr. DreGoogleYamahatonies
iPodAlle anzeigen

Handgeprüfte Gebrauchtware

Bis zu 50 % günstiger als neu

Der Umwelt zuliebe

iPhone Application Development All-In-One For Dummies

Neal Goldstein (Unbekannter Einband, Englisch)

Keine Bewertungen vorhanden
Optischer Zustand
Beschreibung
One-stop shopping for every aspect of iPhone development! Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them. You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps. * Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications * Shows you how to get started, download the SDK, and fill your toolbox * Walks you through developing games and graphics * Explains how to gets your apps into the AppStore and sell them Getting started developing your own applications today with this fun and friendly guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Dieses Produkt haben wir gerade leider nicht auf Lager.
ab 7,79 €
Derzeit nicht verfügbar
Derzeit nicht verfügbar

Handgeprüfte Gebrauchtware

Bis zu 50 % günstiger als neu

Der Umwelt zuliebe

Technische Daten


Erscheinungsdatum
28.04.2010
Sprache
Englisch
EAN
9780470542934
Herausgeber
John Wiley & Sons
Sonderedition
Nein
Autor
Neal Goldstein
Seitenanzahl
888
Auflage
1
Einbandart
Broschiert
Autorenporträt
Neal Goldstein is an iPhone developer and the author of Objective-C For Dummies. His iPhone startup is developing an application that will radically change how iPhones are used to manage information. Tony Bove is the creator of Tony's Tips for iPhone Users and wrote or cowrote all editions of iPod & iTunes For Dummies.
Schlagwörter
iPhone
Inhaltsverzeichnis
Introduction. Book I: Creating the Killer App. Chapter 1: What Makes a Killer iPhone App. Chapter 2: Creating a Compelling User Experience. Chapter 3: Enlisting in the Developer Corps. Chapter 4: Getting to Know the SDK. Chapter 5: Looking Behind the Screen. Chapter 6: Death, Taxes, and iPhone Provisioning. Chapter 7: The App Store Is Not Enough. Book II: Objective-C and iPhone Technologies. Chapter 1: Using Objective-C's Extensions to C for iPhone Development. Chapter 2: The Real Truth about Object-Oriented Programming. Chapter 3: Digging Deeper Into Objective-C. Chapter 4: Leveraging the Foundation Framework in Your App. Chapter 5: Getting Other Objects to Do Your Work for You. Book III: Building a Utility App -- DeepThoughts. Chapter 1: Understanding How an App Runs. Chapter 2: Understanding the User Interface Controls. Chapter 3: Developing the Main View. Chapter 4: Developing the Flipside Controls. Chapter 5: Extending Your App with a Photo View. Book IV: Debugging and Tuning Your Application. Chapter 1: Using the Xcode Debugger. Chapter 2: Tuning Your Code Using Xcode's Instruments Application. Book V: Building an Industrial Strength Application -- RoadTrip! Chapter 1: Designing Your Application. Chapter 2: Setting the Table. Chapter 3: Navigating. Chapter 4: Creating Controllers and Model Classes. Chapter 5: Finding Your Way. Chapter 6: Geocoding and Reverse Geocoding. Book V I: Storing and Accessing Data. Chapter 1: Show Me the Data. Chapter 2: A More Flexible Generic Controller. Chapter 3: Working the URL Loading System. Chapter 4: Setting Up Core Data. Chapter 5: Putting Core Data to Work. Book V II: Extending the App to the Realm of Ultracool. Chapter 1: A User Interface for Adding Hotels and Using the Address Book. Chapter 2: Incorporating E-Mail: Postcards from the Road. Chapter 3: Are We There Yet? Index.
Höhe
233 mm
Breite
18.7 cm

Warnhinweise und Sicherheitsinformationen

Informationen nach EU Data Act

-.-
Leider noch keine Bewertungen
Leider noch keine Bewertungen
Schreib die erste Bewertung für dieses Produkt!
Wenn du eine Bewertung für dieses Produkt schreibst, hilfst du allen Kund:innen, die noch überlegen, ob sie das Produkt kaufen wollen. Vielen Dank, dass du mitmachst!