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iPad Application Development For Dummies

Neal Goldstein (Taschenbuch, Englisch)

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Beschreibung
The fun and easy guide to creating iPad apps, updated for iOS 5! iPad app development is hot, with more than 140,000 apps available specifically for the device and that number growing every day. The introduction of iOS 5 and iCloud gives developers even more options to create incredible iPad apps. This fast and friendly guide to iPad app development is fully updated for the most recent upgrades and covers everything you need to know, starting with how to download the SDK and become an Apple developer all the way to finishing up your app and submitting it to the App Store. * Zeroes in on essential concepts and tools including storyboard, segues, the ARC memory manager, what makes a great iPad app, and more * Explains how the iPad offers development opportunities that go beyond the capabilities of the iPhone or iPod touch by focusing exclusively on developing apps for the iPad * Looks at how iOS 5 and iCloud brought many changes to the device and a wealth of new features for app developers to utilize in their apps * Covers how to become a registered Apple developer, how to download and set up the SDK, and the details of how an iPad app runs * Popular developer Neal Goldstein examines what goes into a great user experience and takes you step by step through the actual development of two apps, illustrating everything you need to know Whether you're looking for a new hobby or you want to build a business in app development, iPad Application Development For Dummies, 3rd Edition is the book you'll want in your developer's toolkit!
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Technische Daten


Sprache
Englisch
EAN
9781118213926
Herausgeber
John Wiley & Sons
Autor
Neal Goldstein
Auflage
3
Einbandart
Taschenbuch
Inhaltsverzeichnis
Introduction 1 Part I: Getting Started 9 Chapter 1: What Makes a Killer iPad App 11 Chapter 2: Getting to Know the SDK 31 Chapter 3: The Nuts and Bolts of an Xcode Project 45 Part II: Building RoadTrip 73 Chapter 4: Storyboards and the User Experience 75 Chapter 5: Creating the RoadTrip User Interface 105 Chapter 6: The Runtime, Managing Memory, and Using Properties 145 Chapter 7: Working with the Source Editor 177 Part III: Getting Your Feet Wet -- Basic Functionality 197 Chapter 8: It's (Finally) Time to Code 199 Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 231 Chapter 10: Adding Animation and Sound to Your App 251 Part IV: The Model and Application Structure 279 Chapter 11: The Trip Model 281 Chapter 12: Implementing the Master View Controller 311 Chapter 13: Working with Split View Controllers and the Master View 325 Chapter 14: Finishing the Basic Application Structure 361 Part V: Adding the Application Content 379 Chapter 15: How's the Weather? Working with Web Views 381 Chapter 16: Displaying Events Using a Page View Controller 399 Chapter 17: Finding Your Way 421 Chapter 18: Geocoding 457 Chapter 19: Finding a Location 467 Chapter 20: Selecting a Destination 489 Part VI: The Part of Tens 519 Chapter 21: Ten Ways to Extend the RoadTrip App 521 Chapter 22: Ten Ways to Be a Happy Developer 525 Index 531
Höhe
231 mm
Breite
18.7 cm

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