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Beschreibung
How many times have you reached an impasse while writing code because you couldn't remember how something in Java worked? This new pocket guide is designed to keep you moving. Concise, convenient and easy to use, the Java Pocket Guide gives you Java stripped down to its bare essentials -- in fact, it's the only book on Java that you can actually fit in your pocket. Written by Robert and Patricia Liguori, senior software and lead information engineers for Java-based air traffic management and simulation environments, Java Pocket Guide contains everything you really need to know about Java, particularly everything you need to remember. The book pays special attention to the new areas in Java 5 and 6, such as generics and annotations. Why do you need the Java Pocket Guide? * It's the only CliffsNotes-style guide to Java available * Lets you find important things quickly without consulting 1000-page tutorials * Includes many command-line options * Organized for quick and easy use on the job If you're looking to learn some aspect of Java, this is not your book. Java Pocket Guide is for the experienced Java programmers among you who need quick reminders to jog your memory on how something in the language works. Simply put, this pocket guide offers practical help for practicing developers.
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Technische Daten


Sprache
Englisch
EAN
9780596514198
Herausgeber
O'Reilly and Associates
Autor
Robert Liguori, Patricia Liguori
Seitenanzahl
191
Auflage
1
Einbandart
Unbekannter Einband
Inhaltsverzeichnis
Inhaltsverzeichnis Preface Part I. Language Naming Conventions Class Names Interface Names Method Names Instance and Static Variable Names Parameter and Local Variables Names Generic Type Parameter Names Constant Names Enumeration Names Package Names Acronyms Chapter 2:. Lexical Elements Unicode and ASCII Comments Keywords Identifiers Separators Operators Literals Escape Sequences Unicode Currency Symbols Fundamental Types Primitive Types Literals for Primitive Types Floating-Point Entities Numeric Promotion of Primitive Types Wrapper Classes Autoboxing and Unboxing Chapter 4:. Reference Types Comparing Reference Types to Primitive Types Default Values Conversion of Reference Types Converting Between Primitives and Reference Types Passing Reference Types into Methods Comparing Reference Types Copying Reference Types Memory Allocation and Garbage Collection of Reference Types Chapter 5:. Object-Oriented Programming Classes and Objects Variable Length Argument Lists Abstract Classes and Abstract Methods Static Data Members, Static Methods, and Static Constants Interfaces Enumerations Annotations Types Chapter 6:. Statements and Blocks Expression Statements Empty Statement Blocks Conditional Statements Iteration Statements Transfer of Control Synchronized Statement Assert Statement Exception Handling Statements Chapter 7:. Exception Handling The Exception Hierarchy Checked/Unchecked Exceptions and Errors Common Checked/Unchecked Exceptions and Errors Exception Handling Keywords The Exception Handling Process Defining Your Own Exception Class Printing Information About Exceptions Java Modifiers Access Modifiers Other (Non-Access) Modifiers Part II. Platform Java Platform, SE Common Java SE API Libraries Development Basics Java Runtime Environment Java Development Kit Java Program Structure Command-Line Tools Classpath Basic Input and Output Standard Streams in, out, and err Class Hierarchy for Basic Input and Output File Reading and Writing Socket Reading and Writing Serialization Zipping and Unzipping Files File and Directory Handling Java Collections Framework The Collection Interface Implementations Collection Framework Methods Collections Class Algorithms Algorithm Efficiencies Comparator Interface Generics Framework Generic Classes and Interfaces Constructors with Generics Substitution Principle Type Parameters, Wildcards, and Bounds The Get and Put Principle Generic Specialization Generic Methods in Raw Types Concurrency Creating Threads Thread States Thread Priorities Common Methods Synchronization Concurrent Utilities Memory Management Garbage Collectors Memory Management Tools Command-Line Options Resizing the JVM Heap Interfacing with the GC The Java Scripting API Scripting Languages Script Engine Implementations Setting Up Scripting Languages and Engines Third-Party Tools Development Tools Libraries IDEs Web Application Platforms Scripting Languages UML Basics Class Diagrams Object Diagrams Graphical Icon Representation Connectors Multiplicity Indicators Role Names Class Relationships Sequence Diagrams Index

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