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Technische Daten
Sprache
Englisch
EAN
9781118755075
Herausgeber
John Wiley & Sons
Autor
Kelly L. Murdock
Seitenanzahl
1320
Einbandart
Broschiert
Inhaltsverzeichnis
Acknowledgments xi
Preface xliii
Part I: Getting Started with Autodesk 3ds Max 2014 1
Quick Start: Adding a Crowd to the City Center 3
Chapter 1: Exploring the Interface 13
Chapter 2: Controlling and Configuring the Viewports 39
Chapter 3: Working with Files, Importing, and Exporting 83
Chapter 4: Setting Preferences 109
Part II: Manipulating Objects 137
Chapter 5: Creating and Editing Primitive Objects 139
Chapter 6: Selecting Objects and Using Layers 177
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 211
Chapter 8: Cloning Objects and Creating Object Arrays 241
Chapter 9: Grouping, Linking, and Parenting Objects 265
Chapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View 277
Part III: Modeling 3D Assets 313
Chapter 11: Accessing Subobjects and Modifiers and Using the Modifier Stack 315
Chapter 12: Drawing and Editing 2D Splines and Shapes 339
Chapter 13: Modeling with Polygons 375
Chapter 14: Using the Graphite Modeling Tools and Painting with Objects 411
Chapter 15: Working with Compound Objects 443
Chapter 16: Deforming Surfaces and Using the Mesh Modifiers 457
Part IV: Applying Materials and Textures 509
Chapter 17: Creating and Applying Standard Materials with the Slate Material Editor 511
Chapter 18: Adding Material Details with Maps 541
Chapter 19: Using Specialized Material Types 581
Chapter 20: Creating Compound Materials and Using Material Modifiers 593
Chapter 21: Unwrapping UVs and Mapping Textures 611
Chapter 22: Painting in the Viewport Canvas and Rendering Surface Maps 635
Chapter 23: Creating Baked Textures and Normal Maps 653
Part V: Working with Backgrounds, Cameras, and Lighting 663
Chapter 24: Configuring and Aiming Cameras 665
Chapter 25: Matching Perspective to Background Images 681
Chapter 26: Using Lights and Basic Lighting Techniques 687
Chapter 27: Using the Sunlight and Daylight Systems 707
Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity 713
Part VI: Rendering a Scene 731
Chapter 29: Rendering a Scene and Enabling Quicksilver 733
Chapter 30: Managing Render States 749
Chapter 31: Batch and Network Rendering 757
Chapter 32: Rendering with mental ray and iray 781
Chapter 33: Compositing with Render Elements and the Video Post Interface 801
Part VII: Animating Objects and Scenes 825
Chapter 34: Understanding Animation and Keyframes 827
Chapter 35: Animating with Constraints and Simple Controllers 851
Chapter 36: Exploring the Complex Controllers 873
Chapter 37: Using Animation Layers and Animation Modifiers 903
Chapter 38: Wiring Parameters 925
Chapter 39: Editing Animation Curves in the Track View 935
Part VIII: Working with Characters 969
Chapter 40: Understanding Rigging, Kinematics, and Working with Bones 971
Chapter 41: Skinning Characters 991
Chapter 42: Animating Characters with CAT 1011
Chapter 43: Creating Crowds and Using Populate 1031
Part IX: Adding Special Effects 1041
Chapter 44: Creating Particles and Particle Flow 1043
Chapter 45: Using Space Warps 1081
Chapter 46: Using Atmospheric and Render Effects 1105
Chapter 47: Creating Volume Light Effects 1129
Chapter 48: Adding Lens Effects 1135
Part X: Using Dynamic Animation Systems 1155
Chapter 49: Simulating Physics-Based Motion with MassFX 1157
Chapter 50: Working with Hair and Cloth 1175
Appendix A: What's New with Autodesk 3ds Max 2014 1199
Appendix B: Automating with MAXScript 1203
Appendix C: What's on the Website 1219
Index 1221
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