Schlagwörter
Affective applications, Affective systems, Agent perception, Anticipation, Attention modelling, Behaviour, CHI, Cognition, Data collection, Embodied characters, Emotion, Emotion recognition, Emotion-oriented systems, Emotions in speech, Ethics, Feature extraction, HCI, HUMAINE, Humour, Intelligent user interfaces, Multimodal fusion, Persuasion, Physiological signals, Psychological modelling, Social interactions, Usability, Virtual environments
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